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Rocket League Engine Leaps to Unreal 6
24 May
Summary
- Rocket League transitions to Unreal Engine 6, its first engine upgrade since 2015.
- The new engine promises significant visual enhancements, including lighting and reflections.
- Preview versions of Unreal Engine 6 are expected in 2027 or 2028.

Psyonix's free-to-play vehicular sports game, Rocket League, is set to receive a significant upgrade with the integration of Unreal Engine 6. This marks the first engine jump for the title since its original release in 2015. The announcement was made during the Rocket League Championship Series 2026: Paris Major.
A trailer showcasing real-time footage revealed substantial improvements to visual fidelity. These enhancements include better reflections, lighting quality, foliage, and special effects. While no release window has been provided, this upgrade represents a major advancement for the game, which has been running on Unreal Engine 3.
Epic Games' CEO, Tim Sweeney, indicated that Unreal Engine 6 aims to be a central point for the studio's development, integrating features from the Unreal Editor for Fortnite. Preview versions of Unreal Engine 6 are tentatively slated for release in 2027 or 2028, suggesting the game's transition could align with these timelines.