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Real-World Chaos: The Extreme Methods Behind Battlefield 6 Audio
5 Apr
Summary
- Developers dropped cars and destroyed walls to capture authentic game sounds.
- Microphones were placed under the ground and inside buildings for unique audio.
- Some weapon sounds were sourced from paid libraries due to recording difficulty.

The audio team for Battlefield 6 employed a unique strategy, prioritizing the recording of real-world events over digital replication to achieve authentic in-game sounds. This involved extensive real-world experimentation and recording sessions.
Senior technical sound designer Goncalo Tavares explained that their approach begins with real-life contexts. The team undertook drastic measures, including dropping cars and demolishing walls, to capture distinct destruction audio. They also experimented with microphone placement, testing sounds through ground vibrations and obstructions within buildings.