Home / Technology / Miyazaki's AI Insult Evolves into Game
Miyazaki's AI Insult Evolves into Game
24 Feb
Summary
- Game uses AI for creature movement, inspired by past criticism.
- Features soothing visuals and sounds reminiscent of early 2000s spas.
- Explores AI's potential for 'alien intelligence' beyond imitation.

A new PC game, Anlife: Motion-learning Life Evolution, is drawing attention for its AI-driven creature movement. This technology was previously criticized by animation legend Hayao Miyazaki as "an insult to life itself" in 2016. The game offers a visually tranquil experience with landscapes and sounds evoking early 2000s day spas.
Players can place and evolve block creatures in a simplified ecosystem, encouraging them to learn new movement patterns. While some find the gameplay repetitive, akin to a clicker game or facing "the oatmeal problem" of uninteresting uniqueness, the developers aim to highlight AI's innate capacity for otherness.
The game's creators see Anlife as more than just an AI-assisted creation; it's a piece that reflects on AI's potential to be an alien intelligence. This contrasts with current trends focused on AI as "mimetic plagiarism machines."
Anlife allows players to observe how AI-driven creatures move in unexpected ways, prompting reflection on the nature of intelligence and perception.




