feedzop-word-mark-logo
searchLogin
Feedzop
homeFor YouUnited StatesUnited States
You
bookmarksYour BookmarkshashtagYour Topics
Trending
trending

Powerball jackpot nears one billion

trending

John Stamos joins Hunting Wives

trending

Taylor Swift Eras Tour docuseries

trending

Wendy Williams guardianship could end

trending

Massachusetts blocks sports prediction market

trending

Detroit schools closed due winter

trending

South Korea: Label AI ads

trending

Conduent data breach millions hit

trending

Moore fired, Shiver scrutinized

Terms of UsePrivacy PolicyAboutJobsPartner With Us

© 2025 Advergame Technologies Pvt. Ltd. ("ATPL"). Gamezop ® & Quizzop ® are registered trademarks of ATPL.

Gamezop is a plug-and-play gaming platform that any app or website can integrate to bring casual gaming for its users. Gamezop also operates Quizzop, a quizzing platform, that digital products can add as a trivia section.

Over 5,000 products from more than 70 countries have integrated Gamezop and Quizzop. These include Amazon, Samsung Internet, Snap, Tata Play, AccuWeather, Paytm, Gulf News, and Branch.

Games and trivia increase user engagement significantly within all kinds of apps and websites, besides opening a new stream of advertising revenue. Gamezop and Quizzop take 30 minutes to integrate and can be used for free: both by the products integrating them and end users

Increase ad revenue and engagement on your app / website with games, quizzes, astrology, and cricket content. Visit: business.gamezop.com

Property Code: 5571

Home / Lifestyle / Kids Off Screens, Back Outdoors: The Balance Project's Mission

Kids Off Screens, Back Outdoors: The Balance Project's Mission

11 Dec

•

Summary

  • Founder aims to balance real-life experiences with mindful tech use.
  • Movement spread to 140 communities, addressing screen time concerns.
  • Strategy successfully delayed smartphone use for many fifth graders.
Kids Off Screens, Back Outdoors: The Balance Project's Mission

A growing movement, The Balance Project, is encouraging children to engage more in outdoor activities and reduce screen time. Founder Holly Moscatiello observed the negative impacts of a screen-based childhood on development and mental health, prompting her to create an organization dedicated to finding a healthy equilibrium between digital engagement and tangible experiences.

The project's impact is significant, having spread to 140 communities across the nation. Moscatiello emphasizes that technology is a tool for modern success but stresses the importance of its safe and mindful use. The initiative involves open dialogues between parents and children to address smartphone pressures, particularly for younger age groups.

This approach has shown tangible results, with many fifth graders now delaying smartphone use. Moscatiello advocates for parents to postpone giving children phones as long as possible, ideally until late high school, to protect their development and encourage crucial real-life skills and independence.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.
The Balance Project aims to get young children off screens and back outdoors, fostering a balance with technology.
The Balance Project has expanded its mission to 140 communities nationwide.
Holly Moscatiello advises parents to delay giving children smartphones for as long as possible, ideally until late high school.

Read more news on

Lifestyleside-arrow

You may also like

Hay River: Overdose Crisis Deepens Amidst Cold

9 Dec • 9 reads

19-Year-Old Dies After Crystal MDMA

6 Dec • 19 reads

article image

Mum's Instinct Ignored: Daughter Dies of Pneumonia

4 Dec • 23 reads

article image

Phoebe Burgess Fights Online Hate

29 Nov • 3 reads

article image

Bill Nye: Science Educator Wins Top US Honor

27 Nov • 20 reads

article image