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Activists Target Kadokawa Over Fan-First vs. Profit
15 Jun
Summary
- Activist fund Oasis seeks CEO removal at Kadokawa.
- Concerns over microtransactions and profit-driven changes.
- Gaming community fears quality decline from investor focus.

Activist fund Oasis Management has become Kadokawa Corp.'s largest shareholder and is advocating for the removal of CEO Takeshi Natsuno. Oasis argues that Natsuno has underperformed, especially given the booming global interest in Japanese culture and Kadokawa's extensive intellectual property, including its ownership of FromSoftware, the developer behind Elden Ring.
Kadokawa has faced recent challenges, including a significant cyberattack in 2024 that exposed customer data and an investigation by Japan's Fair Trade Commission regarding its treatment of freelancers. Proxy advisors Glass Lewis & Co. and Institutional Shareholder Services Inc. have backed Oasis's call for Natsuno's dismissal.
However, the proposal has sparked concern among fans and gamers who fear that increased investor focus could lead to a prioritization of profit over creative quality. Specific worries include the potential introduction of microtransactions into games like Elden Ring and a general shift away from the artistic integrity that has defined properties like FromSoftware's challenging titles.
This situation reflects a larger trend of significant capital investment flowing into Japan's entertainment sector, with entities like Blackstone Inc. and Saudi Arabia acquiring stakes in gaming and digital manga platforms. While investors excel at identifying undervalued assets, their ability to nurture creative endeavors is questioned by the gaming community.
Companies like Capcom demonstrate that profitability and quality can coexist, with the Osaka-based developer forecasting its 14th consecutive year of profit growth. This success, achieved while maintaining high-quality titles and fan appreciation, suggests that a balance between investor interests and player satisfaction is achievable.
The Nikkei has launched a new "entertainment content" stock index to draw attention to firms in this sector. While short-term gains might be realized through aggressive monetization, long-term value creation in Japanese entertainment may depend on understanding when not to charge for its celebrated content.