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Tron: Ares Director Revs Up Franchise with Daring Real-World Light Cycle Stunts
8 Oct
Summary
- Director Joachim Rønning determined to deliver epic light cycle chase
- Practical effects used to create realistic, high-stakes action sequences
- Filmmakers faced logistical challenges shooting on city streets

When director Joachim Rønning joined the production of "Tron: Ares," the third installment in Disney's sci-fi series, he knew the light cycle sequences had to be the centerpiece. As a longtime fan of the franchise, Rønning was determined to deliver an action set piece that would captivate audiences.
To achieve this, the filmmakers opted for a bold approach, taking the light cycles out of the digital grid and onto the streets of Vancouver. This presented new logistical challenges, as Rønning's team had to shut down 10 city blocks at a time to film the high-speed chases. However, the director saw this as an opportunity to create a fresh, grounded take on the iconic vehicles.
By building real light cycles and integrating them with practical effects, Rønning was able to capture the action in a way that felt more visceral and immersive than previous "Tron" films. From a suspenseful sequence in a parking garage to a daring maneuver that slices a police car in half, the light cycle chase in "Tron: Ares" promises to be a thrilling highlight for fans of the franchise.
Rønning acknowledged the pressure he felt to live up to the legacy of the previous "Tron" films, but he was determined to push the boundaries and deliver an unforgettable experience for audiences. With the full support of the production team and the resources of Industrial Light & Magic, the director is confident that "Tron: Ares" will take the light cycle action to new heights.