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Audience plays Mafia in theatrical werewolf tale
5 Jul
Summary
- The performance involves the audience playing a game similar to Mafia or The Traitors.
- The show is set in a fictional village named Pissbubbleton 400 years ago.
- The experience is described as high camp, immersive, and surprisingly emotionally engaging.

Silent Uproar's latest offering, 'The Night of the Werewolves,' challenges traditional definitions of theatre by immersing the audience in a game. The performance begins with an introduction to consent and a brief on the game's 18+ rating, encouraging playful interaction. Participants are assigned characters from a village 400 years in the past, with the setting being the imaginatively named Pissbubbleton.
Alex Mitchell, as 'The Professor,' skillfully guides the audience through a narrative of bloody nights, channeling a charismatic and camp performance. The experience incorporates elements of audience participation, historical fiction, and theatrical design, including atmospheric sound and lighting. This blend creates a unique immersive environment.
By the evening's conclusion, the audience is likely to be convinced of the show's immersive theatrical nature and its capacity for fun. The performance also offers a postscript that touches on the dangers of mob rule, adding a layer of critical reflection to the entertaining proceedings. Participants may find themselves unexpectedly emotionally invested in the outcome.