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Task: Designing Time-Stuck Worlds
16 Jun
Summary
- Production designer aimed for environments feeling "stuck in time".
- Over 100 diverse locations were utilized in the first season.
- Set designs mirrored characters' personalities and lifestyles.

The production design of the HBO Max series "Task" intentionally crafted environments that evoked a sense of being "stuck in time," as described by production designer Keith P. Cunningham. This approach aimed to reflect the inherent personalities of the characters inhabiting these spaces.
For its inaugural season, "Task" featured over 100 distinct locations, predominantly situated in the unpretentious setting of Delaware County, Pennsylvania. Cunningham's team focused on capturing the authentic character of the region, drawing inspiration from its inhabitants, atmosphere, and cultural nuances.
Cunningham meticulously selected elements that resonated with the scripts, ensuring that the visual landscape felt lived-in and authentic. Homes and furnishings often carried generational significance, contributing to the show's thematic exploration of time and place. The design aimed for a naturalistic feel, avoiding anything overly deliberate or artificial.
Individual character spaces were realized on sets, enhancing the show's distinct tone. For instance, a more buttoned-up character's muted gray surroundings were precisely arranged, while a physically energetic character's environment featured open drawers and a sense of pervasive activity. This deliberate design choice ensured that the audience could connect with the characters on a deeper level.