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Stranger Things Fuels D&D's Mainstream Renaissance
24 Nov
Summary
- Stranger Things significantly boosted Dungeons & Dragons' mainstream popularity.
- A new collaborative game, 'Welcome to the Hellfire Club,' launched recently.
- The game offers hints for Stranger Things' fifth and final season.

The enduring popularity of Dungeons & Dragons has surged in recent years, a phenomenon significantly amplified by the global success of Netflix's Stranger Things. The show's frequent incorporation of the game and its monsters has transformed D&D from a cult classic into a mainstream pastime for the 2020s. This resurgence is also credited to other popular D&D media like Critical Role and the film 'Dungeons and Dragons: Honor Among Thieves.'
In a direct tie-in, Wizards of the Coast and Hasbro recently released "Stranger Things: Welcome to the Hellfire Club." This tabletop game product allows players to experience "lost adventures" created by the character Eddie Munson, the beloved Dungeon Master of the Hellfire Club. The set is designed with authentic 1st Edition aesthetics, featuring character sheets for fan-favorite characters and campaigns inspired by the show's lore, offering a nostalgic and immersive experience.
While designed as a love letter to the show, the "Welcome to the Hellfire Club" set also functions as a full 5th Edition D&D experience, accessible to both new and experienced players. Developers confirmed they received "small hints" about storylines for Stranger Things' fifth and final season during the game's development, though the set avoids direct spoilers. The creators are open to future collaborations as the show concludes.




