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S. Korea: Gaming's Six-Figure Dream
25 Dec
Summary
- Gaming's perception shifted dramatically in South Korea.
- The domestic gaming market expanded by 47% between 2019-2023.
- Top players can earn six figures through salary, prizes, and sponsorships.

South Korea has dramatically shifted its stance on gaming, once equating it with social addictions like drugs and gambling. President Lee Jae Myung declared in October 2025 that games are not addictive substances, a stark contrast to 2013 legislative efforts.
This change coincides with substantial market growth. Between 2019 and 2023, the domestic gaming market grew by 47% to 22.96tn won, with exports rising 41% to 5.6bn pounds. Esports, a key component, contributes significantly as a marketing engine.
Esports academies now train aspiring professionals, with top players potentially earning six-figure salaries. While careers are often short, ending before 30, the sector is now a legitimate and strategic industry in South Korea, ranking fourth globally in market share.




