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Silent Hill: Townfall's Experimentation Falls Flat
21 Sep
Summary
- Townfall shifts to first-person gameplay in St. Amelia, Scotland.
- Unique puzzle-solving centered on 1990s tech is a highlight.
- Clunky combat and tedious stealth detract from the experience.

Silent Hill: Townfall, released in 2026, ventures into first-person gameplay with a new setting: St. Amelia, Scotland, in 1996. Players control Simon Ordell, a Black protagonist with amnesia.
The game's atmosphere is lauded, featuring gorgeous visuals and moody music, complemented by a unique approach to navigation and puzzle-solving. Puzzles often involve retro '90s technology, such as floppy disks and dial-up modems, adding a nostalgic yet dreadful element.
However, Townfall struggles with gameplay mechanics. Its stealth, while unique, is described as tedious, and combat with makeshift weapons is clunky. The narrative, despite exploring multiple characters like Zoey Ellis and Richard, is criticized for lacking personal stakes compared to previous Silent Hill entries.
Despite moments of genuine interest and a commitment to series experimentation, the overall experience is hampered by its gameplay shortcomings and an impersonal story, ultimately failing to fully engage players.