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Home / Arts and Entertainment / Routine Game: 13 Years of Development Hell

Routine Game: 13 Years of Development Hell

5 Dec

•

Summary

  • Routine game launched after 13 years of turbulent development.
  • The game features immersive diegetic design with no HUD or health.
  • Lunar Software faced financial hardship and team health issues.
Routine Game: 13 Years of Development Hell

Routine, the ambitious sci-fi horror game from Lunar Software, has finally launched on Steam and Xbox after a remarkable 13-year development journey. Initially conceived with a striking vision of desolate moon base eeriness, the game demanded intense player focus through its immersive, grounded design.

Lacking conventional game interfaces like heads-up displays or health gauges, Routine compels players to engage deeply with its meticulously crafted lunar environment. This commitment to diegetic design, exemplified by the multifunctional 'Cosmonaut Assistance Tool' or CAT, immerses players directly into the game world. The development was fraught with challenges.

Lunar Software endured significant setbacks, including missed deadlines, financial depletion, and health concerns among its small team. A pivotal moment came when publisher Raw Fury expressed interest in their shelved project, reigniting development. This dedication, fueled by a passion for the game, ultimately saw Routine through its long and arduous journey to release.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.
Routine is a sci-fi horror game known for its immersive design. Its development faced significant delays and challenges over 13 years.
The game Routine was developed by Lunar Software, a small studio founded by Aaron Foster and Jemma Hughes.
Routine was finally released on Steam and Xbox after a development period spanning 13 years.

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