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Indie Sensation Megabonk Withdraws from Game Awards

Summary

  • Megabonk, a virtual reality indie game, has withdrawn from its nomination.
  • The developer cited that Megabonk is not their debut game.
  • The game sold 1 million copies in just two weeks on Steam.
Indie Sensation Megabonk Withdraws from Game Awards

The indie game Megabonk has been withdrawn from its nomination for Best Debut Indie Game at The Game Awards. Developer vedinad announced the decision on X, explaining that the title does not qualify as a debut due to previous projects under different studio names. This move acknowledges the nuanced nature of the category, where creators often have prior industry experience.

Megabonk, a low-poly 3D take on the bullet-hell roguelike genre popularized by Vampire Survivors, has quickly become a Steam sensation. The game achieved remarkable success, selling one million copies within its first two weeks of release, highlighting its rapid ascent in the indie gaming scene.

The developer's decision to withdraw, while not required, is seen as a gracious gesture. It respects the spirit of the award category, which aims to recognize new talent and fresh perspectives. Megabonk's success underscores the vibrant and dynamic nature of the current indie game landscape.

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The developer withdrew Megabonk because they felt it did not qualify as a "debut" game, having created previous titles under different studio names.
Megabonk has achieved significant commercial success, selling 1 million copies on Steam within its first two weeks of release.
Megabonk is a low-poly 3D indie game inspired by the bullet-hell roguelike genre, similar to Vampire Survivors.

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