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GTA 6 Scale 'Monstrous,' Says Ex-Rockstar Producer
14 Jul
Summary
- Former Rockstar producer anticipates GTA 6's immense scale and detail.
- He notes Rockstar's trend of progressively larger game worlds.
- The ambitious project leads him to be glad he's not involved.

Former Rockstar Games producer John Ricchio has offered insights into the anticipated scale of Grand Theft Auto 6. He believes the upcoming title will be "monstrous" in scope, a logical progression given Rockstar's history of making each game larger than its predecessor.
Ricchio highlighted Rockstar's consistent growth in world-building, stating that each GTA release has been significantly bigger than the last. He specifically pointed out that GTA 6 is expected to feature a much larger Vice City map and extensive regions of Leonida, incorporating numerous in-game activities and services.
Reflecting on the development of such ambitious projects, Ricchio humorously admitted he is glad he is no longer part of the Rockstar team working on GTA 6. He acknowledged the rewarding nature of creating highly anticipated games but also alluded to the demanding work culture, suggesting that alternative, less burnout-inducing methods exist for creating successful projects.