Home / Arts and Entertainment / Dawnwalker: Epic Vampire RPG Spans Centuries, Choices Matter
Dawnwalker: Epic Vampire RPG Spans Centuries, Choices Matter
19 Aug
Summary
- The game is set in a fictional 14th-century Carpathian valley.
- Players must manage time daily to grow stronger and save family.
- Choices have significant weight, impacting NPC fates and game outcomes.

The upcoming dark fantasy role-playing game, The Blood of Dawnwalker, is poised to become an epic saga. Developed by talent behind The Witcher 3, it is set in the fictional 14th-century Carpathian valley of Vale Sangora, a land isolated and controlled by a vampire clan. The game's protagonist, Coen, is half-vampire, allowing for a potential trilogy that spans centuries and culminates in the modern day.
Players face immediate challenges, with a 30-day deadline to rescue their kidnapped family. During the day, Coen operates as a human, relying on swordsmanship. By night, he accesses vampiric abilities like wall-walking and teleportation. Time progresses with quest completion, forcing players to balance character development with their urgent rescue mission.
Developer Konrad Tomaszkiewicz emphasizes that player choices have significant consequences, making the game world feel more real. The fates of Vale Sangora's citizens are interconnected, with depth revealed through multiple playthroughs. Even Coen's blood hunger is a mechanic that can lead to dire outcomes if not managed, impacting those nearby.