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New Cover Shooter Tech Rewrites Visibility Rules

Summary

  • Dynamic cover system redefines visibility rules for players.
  • Crossfire features narrative-driven single-player gameplay.
  • Studio uses advanced tech from former Naughty Dog developers.
New Cover Shooter Tech Rewrites Visibility Rules

That's No Moon has unveiled Crossfire, a new single-player cover shooter set to redefine the genre with innovative technology. The game, revealed at Summer Game Fest 2026, departs from its 2007 namesake's competitive roots to offer a narrative-heavy experience.

At its core, Crossfire introduces a dynamic cover system that revises visibility rules. This technology visualizes character visibility like light vectors, changing from green to red as a character becomes exposed, allowing players to find naturally emergent routes.

The game stars two mercenaries, Layla Qassem and Delroy Cross, voiced by Claudia Doumit and Ricky Whittle respectively. Their uneasy alliance forms the narrative's backbone, with gameplay emphasizing stealth and guerrilla combat over aggressive firefights.

Developed by a team including former Naughty Dog staff, Crossfire leverages Unreal Engine 5 and advanced technologies to create complex organic environments. This allows for a more immersive and interactive experience where nearly any environmental element can serve as cover.

This dedication to technical innovation and a singular focus on single-player narrative ensures a holistic game design, free from the compromises of multiplayer modes or microtransactions. The studio aims to keep the character-driven single-player art form relevant.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.

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