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Home / Arts and Entertainment / Wolfenstein 3D's Secret Predecessor Revealed

Wolfenstein 3D's Secret Predecessor Revealed

3 Feb

•

Summary

  • Catacomb 3D pioneered features like mouse support and texture-mapped walls.
  • The game's first-person view drastically improved player immersion.
  • id Software abandoned Commander Keen to focus on Catacomb 3D's successors.
Wolfenstein 3D's Secret Predecessor Revealed

Catacomb 3D, a pioneering first-person game from id Software, is being revisited by the company's founding members in a retrospective video. Released nearly 35 years ago, this title directly inspired the creation of Wolfenstein 3D. It introduced innovative features like mouse support and texture-mapped walls, a graphical breakthrough for its time.

The game's shift to a first-person perspective was a significant decision, driven by the cost of rendering larger character models and the desire for greater player immersion. This viewpoint fundamentally changed the player's connection to the game, as noted by co-founder Tom Hall.

Despite Catacomb 3D's technological advancements, it was financially less successful than the Commander Keen series. The team even began developing a seventh Commander Keen game but ultimately abandoned it to pursue the potential demonstrated by Catacomb 3D, leading to the development of Wolfenstein 3D.

Adrian Carmack recalled using the undo command in DOS's DeluxePaint II for animation, highlighting the era's limited software tools. The eventual pivot from Commander Keen to Wolfenstein 3D was solidified after a visceral reaction to an in-game troll, convincing the team that their future lay in advancing the first-person genre.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.
Catacomb 3D introduced features such as mouse support and texture-mapped walls, significantly enhancing the player's immersion with its first-person perspective.
A pivotal moment involving an in-game troll and a realization of the first-person genre's potential convinced id Software to abandon work on Commander Keen 7 to focus on games like Wolfenstein 3D.
Adrian Carmack used the undo command in DOS's DeluxePaint II to quickly flip between animation frames, demonstrating the creative workarounds for limited software.

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