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Call of Duty's Latest Campaign Divides Players with Always-Online, Co-op Focus
14 Nov
Summary
- Campaign cannot be paused, boots players if idle too long
- No AI companions, forcing players to rely on co-op
- Objectives designed for multiplayer are repetitive for solo players
- No checkpoints, so losing progress if unable to complete mission in one sitting

According to early reviews, the single-player campaign of the recently released Call of Duty: Black Ops 7 has sparked significant controversy among players. Traditionally a standalone mode separate from the online multiplayer, the campaign this year comes with several major caveats that have left many fans disappointed.
Most notably, the campaign is now always-online, meaning players cannot pause the game and will be booted out if they are idle for too long. This is a dramatic departure from the offline, self-contained nature of previous CoD campaigns. Additionally, the game emphasizes its co-op functionality, requiring players to team up with three friends to complete missions. Those playing solo cannot fill in the squad with AI companions, forcing them to tackle objectives designed for multiple players on their own, which reportedly becomes tediously repetitive.
Compounding the issues, the campaign also lacks checkpoints, so players who are unable to finish a mission in a single sitting will lose all their progress. This poses a significant challenge for those with busy lifestyles who may need to step away from the game unexpectedly. Overall, the changes to the traditionally single-player focused campaign have left many longtime CoD fans feeling frustrated and alienated.




