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Xbox CEO: Gaming Is Too Expensive, Performance Isn't Key
10 Jun
Summary
- Next-gen consoles must prioritize affordability over pure performance.
- Gaming hardware prices have increased significantly since launch.
- New business models are expected to emerge later this year.

Xbox CEO Asha Sharma has stated that gaming has become prohibitively expensive, emphasizing the need for next-generation consoles to shift focus from solely peak performance to affordability. She noted that current hardware costs are unsustainable for the average consumer, especially with the ongoing price increases. Sharma anticipates that "radically different business models" will emerge later this year as the industry navigates these challenges.
The company is reportedly reconsidering its strategy for the upcoming Project Helix console, aiming for broader accessibility rather than just maximum premium performance. This strategic pivot follows internal assessments that revealed the dire state of the gaming market for both players and platforms. The new leadership is actively exploring new console models that are inclusive rather than exclusive.
Recent leadership changes at Xbox, including the appointment of Matthew Ball to lead strategy, reflect a deeper understanding of the market's current crisis. This comes after previous strategies, like aggressive price hikes on Game Pass Ultimate to $30 per month, resulted in significant subscriber losses. The decision to lower the subscription price back to $23 per month, even at the cost of delaying day-one Call of Duty releases, underscores a new focus on sustainable pricing and user retention.