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Screen Time Seduction: How Devices Hijacked Our Lives
31 Jan
Summary
- Persuasive technology systems can suggest, encourage, and reward users.
- Smartphones gamify and monetize human nature for engagement.
- New AI devices may become essential, profoundly changing thoughts.

BJ Fogg's 2003 book, "Persuasive Technology," accurately predicted how portable devices would become integral to daily life, influencing thoughts and actions.
Apple's 2007 iPhone launch exemplified this, with Fogg's work influencing tech entrepreneurs. Now, concerns about screen time are widespread across all age groups.
Academics debate the impact of smartphones, with some linking them to increased anxiety and depression in children, while others find the evidence weak.




