Home / Technology / Crimson Desert: Native Performance First, Upscaling Second
Crimson Desert: Native Performance First, Upscaling Second
24 Feb
Summary
- Crimson Desert will feature AMD's FSR Redstone and Nvidia's DLSS 4.
- The game prioritizes native optimization over upscaling technologies.
- The BlackSpace Engine enables deep visual detail and draw distance.

Crimson Desert, the open-world action-adventure game from Pearl Abyss, is preparing for its March 19 launch with a focus on robust performance. The game will incorporate both AMD's FSR Redstone technology, including its Ray Regeneration feature, and Nvidia's DLSS 4 at launch. This ensures enhanced visual fidelity and performance options for a wide range of PC hardware.
However, Pearl Abyss has clarified that the game's core optimization is centered on achieving excellent performance at native resolutions. Upscaling technologies like FSR and DLSS are viewed as supplementary enhancements rather than essential tools for baseline performance. This approach is made possible by the developer's proprietary BlackSpace Engine, which is crucial for delivering the game's intricate visual details and impressive draw distances.




