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Play Tetris, Beat Multiple Sclerosis Challenges

Summary

  • Playing Tetris using body movements helps MS patients regain confidence.
  • A McMaster University study uses EMG biofeedback for MS rehabilitation.
  • The game-based therapy improves balance and reduces fall risks.

McMaster University researchers are pioneering a novel therapeutic approach for multiple sclerosis (MS) patients by integrating the popular video game Tetris into their rehabilitation. This program, initiated in February 2024, involves participants playing Tetris through guided body movements linked to computer inputs, aiming to improve balance and reduce the risk of falls, common debilitating symptoms of MS.

The study utilizes EMG biofeedback, a technology that translates muscle activity into game actions. Diane Bouwman, an MS patient since 2001, shared that the game has significantly boosted her confidence, enabling her to navigate stairs and stabilize herself better after external bumps. She noted that this method is less draining than conventional exercises, allowing her to enjoy social activities afterward.

Canada has one of the highest global rates of MS, affecting an estimated 90,000 individuals. McMaster's Neuro Lab is actively seeking more participants for this ongoing research, which focuses on developing accessible and engaging exercise alternatives. While preliminary data shows promise, researchers emphasize that further statistical findings are pending.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.

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