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Xbox CEO Sharma Maps Growth Strategy
31 Jul
Summary
- Xbox aims for player and revenue growth by fiscal year 2027.
- Company to improve profits to industry averages.
- Four priorities: Core, Content, Creation, and Connection.

Xbox CEO Asha Sharma has announced a comprehensive strategy to revitalize the company, targeting player and revenue growth by the end of fiscal year 2027. This initiative follows significant structural changes, including layoffs and studio divestitures. Sharma's plan is centered on four core priorities: strengthening the platform (Core), growing games into franchises (Content), establishing Minecraft as a creator platform (Creation), and expanding beloved game worlds (Connection).
Sharma articulated a three-stage approach to achieve these goals. The first stage focuses on returning to growth by the end of FY2027. The subsequent stages involve turning strategic bets into revenue acceleration by FY2029 and scaling successes to achieve industry-leading margins and double-digit growth by FY2030. This ambition includes reaching halfway to their long-term goal of entertaining over a billion people daily.
Console gaming remains the foundation of Xbox's revenue and fandom, though its OS, Game Pass, Windows, and streaming services are crucial for attracting new players and developers. Xbox is also refining its studio system to concentrate on major franchises and innovative ideas, with plans to extend these IPs across various media, including film and television. Investment in casual gaming through King and Microsoft Causal Games, alongside a significant boost for Minecraft, are key components of this growth strategy.