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Home / Business and Economy / Near-Death to Gaming Empire: A Life Reclaimed

Near-Death to Gaming Empire: A Life Reclaimed

13 Dec, 2025

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Summary

  • Gaming became a lifeline after a life-threatening illness diagnosis.
  • Founded Serenity Forge with $1,000 to create impactful games.
  • Annual revenue now ranges from $10 to $15 million.
Near-Death to Gaming Empire: A Life Reclaimed

At the age of 18, Zhenghua Yang received a dire prognosis, with doctors giving him only three hours to live due to a rare blood condition. What began as a severe nosebleed escalated into a prolonged, life-threatening crisis, marked by two years of hospitalizations.

During this challenging period, video games like Minecraft and League of Legends became his escape and inspiration, igniting a vision for their deeper potential. This led Yang to found Serenity Forge with a $1,000 investment, focusing on emotionally resonant and thought-provoking games.

Now 35, Yang's company generates between $10 and $15 million annually. He steadfastly prioritizes impact over profit, even declining lucrative opportunities that don't align with Serenity Forge's mission to create meaningful gaming experiences.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.
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Zhenghua Yang started Serenity Forge with a $1,000 investment, inspired by how video games helped him cope with a life-threatening illness.
Serenity Forge focuses on creating emotionally impactful and thought-provoking video games, prioritizing their positive influence over profit.
Serenity Forge, founded by Zhenghua Yang, generates between $10 and $15 million annually.

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