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Near-Death to Gaming Empire: A Life Reclaimed
13 Dec, 2025
Summary
- Gaming became a lifeline after a life-threatening illness diagnosis.
- Founded Serenity Forge with $1,000 to create impactful games.
- Annual revenue now ranges from $10 to $15 million.

At the age of 18, Zhenghua Yang received a dire prognosis, with doctors giving him only three hours to live due to a rare blood condition. What began as a severe nosebleed escalated into a prolonged, life-threatening crisis, marked by two years of hospitalizations.
During this challenging period, video games like Minecraft and League of Legends became his escape and inspiration, igniting a vision for their deeper potential. This led Yang to found Serenity Forge with a $1,000 investment, focusing on emotionally resonant and thought-provoking games.
Now 35, Yang's company generates between $10 and $15 million annually. He steadfastly prioritizes impact over profit, even declining lucrative opportunities that don't align with Serenity Forge's mission to create meaningful gaming experiences.



