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Spellcasters Chronicles: Action-Strategy Blend Needs Polish

Summary

  • Spellcasters Chronicles enters closed beta from December 4-7.
  • The game blends MOBA elements with a focus on strategy.
  • Concerns raised about action elements and visual clarity.
Spellcasters Chronicles: Action-Strategy Blend Needs Polish

Quantic Dream's new title, Spellcasters Chronicles, is set to enter a closed beta phase from December 4th to 7th. This competitive 3v3 action-strategy game aims to blend MOBA mechanics with ongoing narrative elements. Early impressions indicate a design that heavily favors strategic planning, with decisions like summoning titans and managing resources often outweighing moment-to-moment combat skills. This focus on strategy, while present in many MOBA titles, leaves room for improvement in the action-oriented aspects.

The game's core action elements, such as spellcaster combat and minion summoning, require tweaking. Projectile travel times and small hitboxes made spellcaster-to-spellcaster combat challenging in early play. Manually summoning minions, while offering some control, also added a layer of chore-like gameplay that could slow down rotations. These elements, along with a vibrant but sometimes disorienting visual style, present areas for refinement.

Despite these points, Spellcasters Chronicles offers a compelling twist on the genre, with matches designed to be around 25 minutes long. The impact of powerful summons like titans is a notable strength. Future development will likely focus on sharpening the action gameplay and improving visual readability to make Spellcasters Chronicles a stronger contender in the competitive gaming space.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.
The closed beta for Spellcasters Chronicles is scheduled from December 4th to December 7th.
Spellcasters Chronicles is a competitive 3v3 action-strategy game with elements of storytelling, blending MOBA mechanics.
Criticisms include a need for more action-focused gameplay, challenges with projectile accuracy, and potential visual clutter during intense moments.

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