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Skate Dev Full Circle Faces Layoffs
26 Feb
Summary
- Full Circle is restructuring less than six months after skate. launched.
- The studio aims to better support skate.'s long-term future.
- Previous Skate games were paid, but skate. is free-to-play.

Full Circle, the studio responsible for the latest Skate game, has announced a significant restructuring involving staff layoffs. This move comes less than six months after the game, skate., first launched in early access on September 15, 2025. The company aims to reshape its team structure to ensure a stronger long-term future for the skate. franchise.
The studio emphasized that the decision to reduce staff is not a reflection of the affected employees' contributions, highlighting their integral role in building the foundation of the game. Full Circle was originally formed in 2021 by EA, bringing together talent from the original Skate development team.
Unlike its predecessors, which were premium purchases, the new skate. is a free-to-play live-service game that relies on microtransactions. This shift in business model reflects broader industry challenges in launching and sustaining live-service games, as evidenced by the struggles of other recent titles. While skate. has seen millions of players try it, the restructuring may indicate challenges in maintaining player engagement and revenue from microtransactions.




