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Capcom's New Game Blends Resident Evil With Moon Colony Chaos

Summary

  • Pragmata merges Resident Evil's action with a sci-fi lunar setting.
  • Unique combat system involves simultaneous control of Hugh and android Diana.
  • The game explores lunar colonization, AI threats, and 3D printing technology.
Capcom's New Game Blends Resident Evil With Moon Colony Chaos

Capcom is launching Pragmata, an ambitious new franchise that blends the methodical action of Resident Evil with a science fiction setting. The game is set on a lunar colony, exploring themes of colonization and artificial intelligence.

Players step into the role of Hugh, who encounters an experimental android named Diana. Together, they must navigate a colony controlled by a rogue AI that has turned its robotic inhabitants into threats.

Pragmata features a third-person action perspective with extensive weapon and suit customization. A unique combat mechanic allows players to simultaneously control Hugh and Diana, with Diana hacking enemies to create openings for Hugh's attacks.

The game includes generous checkpoints and a "shelter" space inspired by Death Stranding for upgrades and interactions. Exploration involves reactivating power stations and unlocking doors to progress through the story.

While Pragmata presents original ideas, such as a 3D-printed New York reimagined by an AI, its narrative often relies on common sci-fi tropes, reminiscent of franchises like Alien and stories about artificial beings seeking humanity.

Many of the more nuanced narrative elements, like corporate callousness or AI reliance, are hidden within optional collectible notes and holograms, requiring active player engagement to uncover the full story.

Disclaimer: This story has been auto-aggregated and auto-summarised by a computer program. This story has not been edited or created by the Feedzop team.

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