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Capcom's Pragmata: AI strangeness meets survival horror
17 Mar
Summary
- Pragmata features a unique dual-character mechanic for combat and hacking.
- Enemies are unsettling AI-designed robots inspired by generative AI oddities.
- The game draws heavily from Resident Evil's survival horror elements.

Capcom is set to release its new sci-fi third-person action game, Pragmata, building on its recent successes. The game features a unique gameplay mechanic where players control two characters: Hugh, a spaceman in a bulky suit, and Diana, an android on his back who hacks enemies.
Players explore a mysterious lunar research station, battling aggressive robots. To damage these foes, Diana must hack them through a minigame while robots advance. The enemies, designed to be intentionally unsettling, include humanlike Walkers that camouflage and grotesque, toddler-like creatures with laser saws.
This AI-induced strangeness extends to the game's environments, which are re-creations of cities like New York, but with subtle, AI-generated imperfections. The development team drew inspiration from generative AI videos where elements don't quite align. Capcom's experience with series like Resident Evil heavily influences Pragmata, with some moments feeling reminiscent of Leon Kennedy.




