Home / Arts and Entertainment / French Audacity: Game Sells 2M Copies
French Audacity: Game Sells 2M Copies
11 Dec
Summary
- Indie game secured 12 prestigious award nominations.
- Over 2 million copies sold globally since release.
- President Macron praised it as a symbol of French innovation.

What began as Guillaume Broche's personal endeavor has achieved remarkable global success, earning 12 nominations at the Game Awards and selling over 2 million copies. This narrative-driven roleplaying game, originally a technical demo, was built on risk-taking and a passion for authentic storytelling. The core team, including a former finance professional turned lead writer and a guitar teacher composing the score, was largely assembled through social media, united by a shared dedication to their craft.
The game's distinct Belle Époque setting and sincere narrative, which delves into themes of trauma and loss, have struck a chord with players worldwide. Its success challenges industry anxieties about AI, instead highlighting the power of human creativity and vulnerability. The development team embraced technology like Unreal Engine 5, proving that high-quality games can be produced on a modest budget.
Lauded by French President Emmanuel Macron as "shining example of French audacity," the game's impact extends beyond sales figures. It has inspired creatives and provided comfort to those navigating grief, underscoring its profound emotional resonance. The team's journey exemplifies how independent developers can achieve significant recognition and connect deeply with a global audience.




