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Big Walk: Australian Studio's Social Gaming Leap
7 Sep
Summary
- Big Walk is a multiplayer game about walking and connecting with others.
- It features proximity chat, encouraging unique communication methods.
- The game is inspired by pandemic-era online play and Roblox experiences.

Big Walk, the latest offering from Australian studio House House, shifts focus from their breakout hit, Untitled Goose Game, to explore interpersonal connections.
The game centers on players collaboratively walking and interacting within a world inspired by Australia's Wilsons Promontory. It requires two to 12 players, utilizing proximity chat to foster unique communication strategies.
Puzzles within Big Walk often create barriers, such as soundproof glass, forcing players to devise non-verbal methods of conveying information. Solving these challenges rewards groups with unlockable items, but the core experience emphasizes emergent social play over traditional game mechanics.
Development was influenced by the team's online multiplayer sessions during the COVID-19 pandemic, drawing inspiration from games like Roblox. The studio aimed to learn new skills, particularly in networking and realistic video game elements.
Released last month on PC and consoles, Big Walk benefits from the growing popularity of proximity chat games. Its development over six years also saw significant contributions from sound designer Em Halberstadt, capturing authentic Australian environmental audio.