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Analog Horror Game Blends Film & Gameplay
16 May
Summary
- Filmmaker Patricio Valladares debuts an FMV horror game.
- The game uses 16mm film for a tactile, haunted aesthetic.
- It merges slasher cinema with branching gameplay mechanics.

Filmmaker Patricio Valladares is venturing into interactive media with an untitled FMV horror game, slated for platforms like Steam. Currently in development, this English-language project merges analog filmmaking techniques with interactive storytelling, aiming for a two-to-three-hour micro-drama experience.
The game is being shot entirely on 16mm film using Bolex H16 cameras, embracing imperfections like grain and flicker to create a physically haunted atmosphere. Collaborating with Chilean and U.K. creative teams, the game is conceived natively as an interactive experience, not a film adaptation.
Co-written by Barry Keating, known for his work on "Steep" and "Sifu," the game is described as a collision between slasher cinema and branching gameplay. It follows a mute killer trapped in recurring cycles of horror, with players experiencing the narrative from the killer's viewpoint, revealing new outcomes with each repetition.
Positioned as "Happy Death Day" meets first-person interactive horror, the title uses repetition as both a narrative structure and gameplay mechanic. Valladares aims for analog film to become an intrinsic part of the horror language, with interactivity ensuring each cycle offers a fresh experience.