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Analog Horror Game Blends Film & Gameplay

Summary

  • Filmmaker Patricio Valladares debuts an FMV horror game.
  • The game uses 16mm film for a tactile, haunted aesthetic.
  • It merges slasher cinema with branching gameplay mechanics.
Analog Horror Game Blends Film & Gameplay

Filmmaker Patricio Valladares is venturing into interactive media with an untitled FMV horror game, slated for platforms like Steam. Currently in development, this English-language project merges analog filmmaking techniques with interactive storytelling, aiming for a two-to-three-hour micro-drama experience.

The game is being shot entirely on 16mm film using Bolex H16 cameras, embracing imperfections like grain and flicker to create a physically haunted atmosphere. Collaborating with Chilean and U.K. creative teams, the game is conceived natively as an interactive experience, not a film adaptation.

Co-written by Barry Keating, known for his work on "Steep" and "Sifu," the game is described as a collision between slasher cinema and branching gameplay. It follows a mute killer trapped in recurring cycles of horror, with players experiencing the narrative from the killer's viewpoint, revealing new outcomes with each repetition.

Positioned as "Happy Death Day" meets first-person interactive horror, the title uses repetition as both a narrative structure and gameplay mechanic. Valladares aims for analog film to become an intrinsic part of the horror language, with interactivity ensuring each cycle offers a fresh experience.

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